Skulls and Shackles
|Roll||Rigger Tasks (Master Scourge)|
|1||Rigging Repair: The ship’s rigging frequently gets damaged and must be repaired, requiring climbing into the rigging 30’ up.|
|2||Line Work: Hard work hoisting and lowering sails (exhausting work)1.|
|3||Upper Rigging Work: Work in the upper rigging, 50’ up.|
|4||Rope Work: Handling the ship’s ropes, including coiling them, stowing them, and securing them to cleats and single and double bollards.|
|5||Lookout: A climb to the crow’s nest 60’ up, followed by hours of scanning the horizon.|
|6||Mainsail Duties: Tough work raising and lowering the mainsail (exhausting work)1.|
|Roll||Swab Tasks (Master Scourge)|
|1||Man the Bilges: Vile and sweaty work cleaning out the bilges (exhausting work)1.|
|2||Rat Catcher: Catching rats and other vermin belowdecks.|
|3||Swab the Decks: Backbreaking work mopping the decks and scrubbing them with sandstone blocks called holystones (exhausting work)1.|
|4||Hauling Rope and Knot Work: Tying and untying knots in the ship’s ropes and moving heavy coils of rope from one part of the ship to another (exhausting work)1.|
|5||Runner: Passing messages to the crew and officers of the Wormwood in all parts of the ship except the officers’ cabins (exhausting work)1.|
|6||Repairs: Things constantly tear or break aboard the ship and need fixing, whether sewing sails or splicing rope all day.|
|Roll||Cook’s Mate Tasks2 (Ambrose “Fishguts” Kroop)|
|1-2||Cooking: Assisting “Fishguts” in preparing the day’s meal. If Kroop is sober no check is required|
|3||Fishing: Catching tonight’s supper using the ship’s nets.3|
|4||Turtle Hunting: Hunting leatherback sea turtles with harpoons, treble hooks, and nets.3|
|5||Bull Session: Drinking with “Fishguts” and listening to his stories. An extra ration of rum must be consumed, but an extra daytime ship action can be taken.|
|6||Special Occasion: Captain Harrigan is celebrating something today, and wants one of the ship’s pigs butchered and cooked for dinner.|
1 A DC 10 Con check in addition to the task checks is required. Failing any of the rolls results in being fatigued at the end of the day’s work.
2 if “Fishguts” is drunk, and the cook’s mate has any other tasks today, the cooking check is at -4 and taking a ship actions results in all work checks automatically failing.
3 A failed check results in a day working the bilges (Swab: Man the Bilges).